Showing posts with label renza. Show all posts
Showing posts with label renza. Show all posts

Friday, January 25, 2013

Animatic V5


The latest animatic with a bit of sound effects included this time. 
 
The bottom one is a sample effects shot that illustrates what the final will look like.


 

Monday, November 26, 2012

Showreel


Here's what's going to be shown in Pushbutton.  Unless Marty and Anthony will somehow accept the animatic late to show in addition. (Don't worry.  The one in dropbox isn't as bad quality as this sample.)

Tuesday, November 13, 2012

Shortened Animatic



After a fair bit of thought and some talking with a few people (yes, including Romrell), I started feeling like the animatic was just dragging along with it being 4 min.  So I tried this edit of the full animatic with no traps and no little girl. As much as I hate to cut out the little girl part especially, and I know everyone has been working really hard and for a long time on the parts that they've already animated, I really think this works fine by itself as far as the story goes. And we can really do better at keeping it around 2:30.

Thursday, November 1, 2012

Final Chamber Start Test (Updated)




The entire battle scene in test animation form.  Not all of the follow through animation is in yet, but I'll get to it.  Further, it probably needs to be shortened or otherwise be the only room in the temple we see in the entire video.  so with the video starting off when she first enters this room.

Friday, October 26, 2012

Final Color?

Too saturated?  I think so.

So there are these alternatives.  Also kind of differentiates the hair and the outfit a bit better.

I personally like this last one best.

Monday, October 22, 2012

Color Renders

I decided to add a face this time for the fun of it to see how it would kind of look with this kind of "Lineless" style.  Please take note of the belt buckle in some of them as well.

Monday, October 15, 2012

Poses

I did a lot of these in a hurry, so most of them are completely out of proportion compared to the Turnaround I posted before.



Turnaround

Proportions (No cape)


Standard

Hood


Friday, October 12, 2012

Latest Warrior Development

 In trying to decide how the face is going to look, it has been left blank in these next ones.  Take note of the different waist belts as well.


Cape comparisons.
New gloves and Leg pocket size comparisons


All of the above with extended shirts under the belt. (I think if the shirt is going to be longer, it needs to be like the one on the left.  The other just looks weird to me.)
Flat arm Belts (Right only for comparison)
Flat arm belts with extended shirts combo.




In these blank ones, the hood is designed a bit differently on the right.

Wednesday, October 10, 2012

Other Options


All these next ones are shown with the shorter gloves this time.

 Alternate values

Pocket Options


Top Extends to skirt
Pocket and skirt combo

Tuesday, October 9, 2012

Getting Closer...?



 

No Cape(Longer vs. Shorter neck. Bigger vs. Smaller feet and hands.)

Standard(With or without Cape Clip?)

With Hood
 
Alternate Gloves and optional Thigh Bracelet

Slightly bigger vs. more out-of-the-face hair.

Saturday, September 8, 2012

Char. Concepts Cont.

I'm not fond of the second one of this one, but maybe there are features about it that we decide on later.
With it being in the girl's imagination, I figured it would be a good idea to give the audience the best idea possible that the warrior is how the girl is imagining herself.  So I decided to try a few designs with hair styles that little girls would have.
 This one is just part of a walk cycle I did of a character I did before I even came to UVU.  It probably done'st fit very well for a world traveler, but maybe the hairstyle or the weapon can give us an idea.

Monday, September 3, 2012

More Concepts

And here are some of mine.  Admittedly, I'm not the best at concepts, but I thought I'd at least throw these out in case we get some inspiration from a few features.  You never know.



These are some ideas I had for weapons.  We were mainly thinking about a spear, right?